Who owns Kakao Games?
Kakao Games is not wholly owned by any single company recorded here: Kakao (South Korea, KRX: 035720) holds a 37.6% stake.[1]
Evidence: Kakao Company Presentation, February 2026, Kakao Corp, 1 February 2026. Last checked .
Key facts
- Largest stakeholder
- Kakao Corp. (37.6% stake) reported
- Headquarters
- 🇰🇷 South Korea, Jeju
- Origin
- 🇰🇷 South Korea
- Founded
- 2013
- Category
- Internet & digital › Platforms & devices › Video games
- Parent ticker
- KRX: 035720
- Last verified
- · 1 sources
About Kakao Games
Kakao Games is the group's games publisher, started in 2013 and listed on the Korean market in 2020. Kakao holds 37.6 per cent of it, a minority stake rather than outright ownership, and it makes up the Game arm of what the company calls its content ecosystem alongside music, story and media. It publishes mobile and PC titles for Korean and international release.
Ownership timeline of Kakao Games
Where Kakao Games sits in Kakao
Controlling ownership as of . Brands grouped under the entity that owns them; large groups are collapsed.
Open the full Kakao ownership tree →
See the full Kakao brand portfolio (6) →
Other brands owned by Kakao
Kakao controls 7 brands on Brandtree, 6 of them in internet & digital.
Also in internet & digital
Founded in the 2010s
- Kakao Friends (2012)
Other brands in video games, and who owns them
The 69 brands in video games on Brandtree belong to 18 owners. The largest is Take-Two, with 7.
| Brand | Owner | Owner based in |
|---|---|---|
| Fantasy Westward Journey | NetEase | 🇭🇰 Hong Kong |
| 2K | Take-Two | 🇺🇸 United States |
| Apex Legends | EA | 🇺🇸 United States |
| eFootball | Konami | 🇯🇵 Japan |
| Bingo Blitz | Playtika | 🇮🇱 Israel |
| Mega Man | Capcom | 🇯🇵 Japan |
| Animal Crossing | Nintendo | 🇯🇵 Japan |
| Football Manager | Sega Sammy | 🇯🇵 Japan |
About the owner: Kakao
Kakao is a publicly listed company headquartered in Jeju, South Korea.
Kakao is the South Korean internet group built around KakaoTalk, a messaging app with 49 million monthly users in a country of 52 million, and it monetises that position through advertising, gifting and commerce inside the app. Around it sit partly owned subsidiaries covering mobility, payments, banking, music streaming, webtoons and games, most of which Kakao holds well short of outright. Consolidated revenue reached a record 8.1 trillion won in 2025. Its web portal Daum, long the group's second pillar, was separated out as AXZ and left the group; it is absent from Kakao's February 2026 ownership chart.
🇰🇷 Kakao Games and other South Korean brands
Brandtree records a controlling owner for 185 brands that began in South Korea. 7 of them (4%) are now controlled by a company headquartered in another country; Kakao Games is not one of them.
Frequently asked questions
Who owns Kakao Games?
No single company recorded here owns Kakao Games outright. Kakao holds a 37.6% stake.
Does Kakao control Kakao Games?
No. A 37.6% holding does not give control, so Kakao shares ownership with others.
Where did Kakao Games come from?
Kakao Games originated in South Korea in 2013.
Sources (1) & corrections
Last verified . Every ownership fact above is backed by one of these primary documents. Numbers in brackets in the text refer to this list.
- [1] Kakao Company Presentation, February 2026 — Kakao Corp., Official document, published 1 February 2026; retrieved 28 September 2026.
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